May the source be with you, but remember the KISS principle ;)  
Contents  Bulletin  Scripting in shell and Perl  Network troubleshooting  History  Humor 
See Also  Recommended Books  Recommended Links  TAOCP Volume3  Assembler is not for Dummies  
Animations  Testing Sorting Algorithms  The Art of Debugging  C language  Flowcharts  
Simple  Insertion sort  Selection sort  Bubblesort  
Insertion based  Insertion sort  Shellsort  
Merge based  Mergesort  Natural two way merge  
Sorting by selection  Selection sort  Heapsort  
Sorting by exchanging  Bubblesort  Shaker sort (bidirectional bubblesort) 
Quicksort  
Distribution sorts  Bucket sort  Radix sort  
Sorting algorithms style  Unix sort  Flashsort  Humor  Etc 

This page was partially created form lecture notes of Professor Bezroukov.
This is a very special page: here students can find several references and actual implementation for Bubblesort :). Actually bubblesort is a rather weak sorting algorithm for arrays. For some strange reason it still dominates introductory courses. Often it is implemented incorrectly, despite being one of the simplest sorting algorithms in existence. Still while inferior to, way, insertion sort, in most cases, it is that bad on lists and on already sorted arrays. Or "almost sorted" arrays with small percentage of permutations. An important point is that it is very often is implemented incorrectly. You can guess that the number of incorrect implementations grow with the complexity of the algorithms (BTW few people, including many instructors, are able to write correct binary search algorism, if asked and have no references, so algorithms are generally difficult areas with which saying that to err is human is especially applicable).
Actually one need to read volume 3 of Knuth to appreciate the beauty and complexity of some advanced sorting algorithms. Please note that sorting algorithms published in textbooks are more often then not implemented with errors. Even insertion sort presents a serious challenge to many book authors ;). Sometimes the author does not know the programming language he/she uses well, sometimes details of the algorithm are implemented incorrectly. And it is not that easy to debug them. In this sense Knuth remains "the reference", one of the few books where the author took a great effort to debug each and every algorithm he presented.
Notes:
But the most dangerous case is when the instructor emphasizes object oriented programming while describing sorting. That applies to book authors too. It's better to get a second book in such case, as typically those guys try to obscure the subject making it more complex (and less interesting) than it should be. Of course, as a student you have no choice and need to pass the exam, but be very wary of this trap of mixing apples and oranges.
You might fail to understand the course material just because the instructor is too preoccupied with OO machinery instead of algorithms. So while you may feel that you are incapable to master the subject, in reality that simply means that the instructor is an overcomplexity junky, nothing more nothing less ;). In any case OO obscures the elegance of sorting algorithms to such an extent that most students hate the subject for the rest of their life. If this is the case, that only means that you are normal.
Classic treatise on sorting algorithms remains Volume 3 of TAoCP by Donald Knuth. The part of the book in which sorting algorithms are explained is very short (the volume also covers searching and several other subjects). Just the first 180 pages. Also when Knuth start writing the third volume he was exhausted and that shows. The quality of his writing is definitely lower than for the first volume. Some explanations are sketchy and it is clear that he could benefit from more experimentation and pay excessive attention to establishing exact formula for the running time of sorting of random data. I think "O notation" (see below) is enough for this case. Worst cases running time is a really interesting area for sorting algorithms about which Knuth is very brief. I think for algorithms which compare keys it is impossible to do better then O(n*log(n)) in worst case (both Heapsort and Mergesort do achieve that bound). Knowing the class of input data for which given algorithm, for example Quicksort produces worse case results is can be important in many practical cases. For example, if the algorithm degrades significantly in worst case it is unsuitable for real time system, no matter how great is its running time on random data.
Still TAoCP vol. 3 is a valuable book, that still does not completely lost its value. You can buy the first edition for 35 dollars (and they are still as good as later editions for teaching purposes as Knuth did s good job in the first edition and never improved on it in later editions  changes are mostly small corrections and typographic niceties; but please note that all flowcharts in the book are a horrible mess  shame on Knuth (but more of Addison Wesley, who should know better). Both failed to do proper job t, this destroying his own aesthetics of book writing. When I see some of the provided flowcharts, I have mixed feeling, something between laugh and disgust. But again we need to understand that the third volume was rushed bysemiexhausted Knuth and that shows. But Knuth emerges in this volume as a scientist who is really interested in his field of study, which I can't tell about several other books on the subject. This is a virtue for which we can forgive a lot of shortcomings.
The problem with the third volume is not only that he was pretty much exhausted by publishing the first two volumes of TAoCP. The third volume also was based not on Knuth own research but on lecture notes of Professor Robert W. Floyd, one of the few winners of ACM Turing prize, the top 50 scientists and technologists of the USA early computer science explosion. But despite brilliance of Professor Floyd (who also make important contribution to the compiler algorithms) at time he gave his lectures the field still quickly developed and this fact is reflected in the unevenness of his lecture notes which migrated to the book content. Some algorithms are well covered but other important not so well, because their value was still unclear at the most of writing. that's why the third volume can be viewed as the most outdated volume out of three, despite the fact that it was published last. Nevertheless it remains classic because Knuth is Knuth, and his touch on the subject can't be replicated easily.
As any classic, it is quite difficult to read (examples are in MIX assembler; and growing on ancient IBM 650 Knuth missed the value of System/360 instruction set). Still like classic should, it produces insights that you never get reading regular textbooks. The most valuable are probably not the content, Knuth style and exercises. Most of the content of volume 3 can now be found in other books, although in somewhat emasculated fashion.
Again I would like to warn you that the main disaster in courses "Data structures and algorithms" happens when they try to mix applies with oranges, poisoning sorting algorithms by injecting into the course pretty much unrelated subject  OO. And it is students in this case who suffer, not the instructor ;)

Among simple sorting algorithms, the insertion sort seems to be the best small sets. It is stable and works perfectly on "almost sorted" arrays if you guessed the direction of sorting right. Those "almost sorted" data arrays are probably the most important class of input data for sorting algorithms (and they were undeservingly ignored by Knuth). Generally guessing the structure of array that you are sorting right is the key to high speed sorting. Otherwise you need to rely on worst case scenarios which often is horribly slow.
Selection sort, while not bad, does not takes advantage of the preexisting sorting order and is not stable. At the same time it moves "dissident" elements by larger distances then insertion sort, so the total number of moves might well be less. But a move typically cost about the same as unsuccessful comparison (on modern computer with predictive execution unsuccessful comparison costs 10 or more times then when comparison that does not change order of execution (typically successful comparison). So it is total number of comparisons plus total number of moves that counts. That also suggest that on modern computers algorithms that does not use comparisons of keys might have an edge.
Despite this fact it is still make sense to judge the quality of sorting algorithms by just the number of comparisons, despite the fact that algorithms which do not use comparisons at all have significant advantages on modern computers. But sun of the total number of comparisons and moves is even a b metric. But not all comparisons are created equal  what really matter are unsuccessful comparisons, not so much successful one. Each unsuccessful comparison results in a jump in compiled code which forces the flush of the instruction pipeline.
The second important fact is the size of the set. There is no and can't be a sorting algorithms that is equally efficient of small sets and on large sets. For small sets "overhead" of the algorithms itself is an important factor, so the simpler algorithm is the better it performs on small sets. So no complex algorithms probably can beat simpler sorting algorithms on sets up to, say, 21 element.
On larger sets several more complex algorithms such as radixsort (which does not used comparisons), shellsort, mergesort, heapsort, and even quite fragile, but still fashionable quicksort are much faster. But for some algorithms like quick sort that is tricky effect called selfpoisoning  on larger sets higher number of subsets degenerate into worst case scenario. Mergesort does not has this defect. That's why mergesort is now used by several scripting languages as internal sorting algorithm instead of Quicksort.
A least significant digit (LSD) radix sort recently has resurfaced as an alternative to other high performance comparisonbased sorting algorithms for integer keys and short strings because unlike Heapsort and Mergesort it does not use comparisons and can utilize modern CPUs much better then traditional comparison based algorithms.
Anyway, IMHO if an instructor uses bubblesort as an example you should be slightly vary ;). The same is true if Quicksort is overemphasized in the course as all singingall dancing solution for sorting large sets..
Most often you not just the set of keys, but a set of records, each of which contains specific key as a part of the record. Only the key is used for comparison during the sorting If record is long , then in most cases it does not make much sense to sort records "in place", especially if you need to write the result to the disk. You better create a separate array with keys and indexes (or references) of the records and sort it. For example, any implementation of Unix sort utility that involves moving of the whole records for cases when the length of the record is three or more time longer then the key is suboptimal, as the result always is written tot he disk
Even in cases of inmemory sort, if records are long in many cases it is better to copy keys and index (or reference) to the record into separate array, This array has records in which the length of the record is typically less then two times the length of the key, so they can be sorted "in place" very efficiently. Speed up can more then ten or even 100 times if records are sufficiently longer then the key (for example, if the key is IP address and records are HTTP proxy logs)
Modern computers have enough memory for this methods to be already preferable to "in place" sorting of the whole records, as moving long records after comparison of keys in such cases take much more time then comparison of the keys. If this is necessary, then softring algorithms which minimize the number of moves have the edge over all others. I would say that if record is 3 of more times longer then the key, sorting array of keys with indexes/references should be considered as an option.
This method also allow faster insertion of new records into the array as you can already written them at the end of the existing array and insert only into "keyIndex" array.
There are also some other less evident advantages of this approach. For example, it allows sorting array consisting of records of unequal length.
Generally preferences for "inplace" sorting which are typical for books like Knuth vol 3 now need to be reconsidered, as often sorted array can be recorstucted in the new space and the memory of the initial array can be reclaimed later via garbage collection mechanisms which exist in most modern languages (actually all scripting languages, plus Java).
One popular way to classify sorting algorithms is by the number of comparison made during the sorting of the random array ("big O" notation which we mentioned above). Here is can distinguish between tree major classes of sorting algorithms:
The second important criteria is the complexity of algorithms. We can classify sorting algorithms as simple and complex with simple algorithms beating complex of small arrays (say up to 2125 elements).
Another important classification is based on the internal structure of the algorithm:
Number of comparison and the complexity of the algorithms are not the only way to classify sorting algorithms. There are many others. We can also classify sorting algorithms by several other criteria such as:
Computational complexity (worst, average and best number of comparisons for several typical test cases, see below) in terms of the size of the list (n). Typically, good average number of comparisons is O(n log n) and bad is O(n^{2}). Please note that O matters. Even if both algorithms belong to O(n log n) class, algorithm for which O=1 is 100 times faster then algorithm for which O=100. For small sets (say less then 100 elements) the value of O can be decisive.
Another problem with O notation is that this asymptotic analysis does not tell about algorithms behavior on small lists, or worst case behavior. This is actually one of the major drawback of Knuth book in which he was carried too much by the attempt to establish theoretical bounds on algorithms, often sliding into what is called "mathiness" . Worst case behavior is probably tremendously more important then average.
For example "plainvanilla" Quicksort requires O(n^{2}) comparisons in case of already sorted in the opposite direction or almost sorted array.
I would like to stress that sorting of almost completely sorted array is a very important in practice case as in many case sorting is used as "incompetent implementation of the merge" instead of merging two sets the second set concatenated to the sorted set and then the whole array is resorted. If you get statistic of usage of Unix sort in some large datacenter you will be see that a lot of sorting used for processing huge log files and then resorting them for additional key. For example the pipeline
gzip dc $1.gz  grep '" 200'  cut d '"' f 2  cut d '/' f 3  \ '[:upper:]' '[:lower:]'  sort  uniq c  sort r > most_frequent
can be applied to 100M or larger file and this script can be processed daily.
Sort algorithms which only use generic key comparison operation always need at least O(n log n) comparisons on average; while sort algorithms which exploit the structure of the key space cannot sort faster than O(n log k) where k is the size of the keyspace. So if key space is much less then N (a lot of records with identical keys), no comparison algorithms is competitive with radix type sorting. For example if you sort student grades there are only a few valid keys in what can be quite large array.
Please note that the number of comparison is just convenient theoretical metric. In reality both moves and comparisons matter, and failed comparisons matter more then successful; also on short keys the cost of move is comparable to the cost of successful comparison (even if pointers are used).
Stability is the way sorting algorithms behave is the array to be sorted contain multiple identical keys. Stable sorting algorithms maintain the relative order of records with equal keys.
If all keys are different then this distinction does not make any sense. But if there are equal keys, then a sorting algorithm is stable if whenever there are two records R and S with the same key and with R appearing before S in the original list, R will appear before S in the sorted list.
Stability is a valuable property of sorting algorithms as in many cases the order of identical keys in the sorting array should be preserved.
A very important way to classify sorting algorithms is by the differences between worst cases behaviors and "average" behaviour
For example, Quicksort is efficient only on the average, and its worst case is n^{2 }, while Heapsort has an interesting property that the worst case is not much different from the an average case.
Generalizing we can talk about the behavior of the particular sorting algorithms on practically important data sets. Among them:
The latter is often is created as a perverted way of inserting one or two records into a large data set: instead of merging them they are added to the bottom and the whole dataset is sorted. Those has tremendous practical implications which are often not addressed or addressed incorrectly in textbooks that devote some pages to sorting.
Memory usage is an important criteral by which we can classify sorting algorithms. But it was more important in the last then now. Traditionally the most attention in studying sorting algorithms is devoted to a large class of algorithms that are called "inplace sorting algorithms. They do not require additional space to perform the sorting. But there is no free lunch and they are generally slower than algorithms that use additional memory: additional memory can be used for mapping of keyspace which raises the efficiency of sorting. Also most fast stable algorithms use additional memory.
This "excessive" attention to "inplace" sorting now is a somewhat questionable approach. Modern computers have tremendous amount of RAM in comparison with ancient computers (which means computers produced before 1980). So usage of some additional memory by sorting algorithms is no longer a deficiency like it were in good old days of computers with just 64KB (the first IBM/360 mainframe), or with 1 MB of RAM ( Initial IBM PC; note this is a megabyte, not a gigabyte) of memory. With smart phones often having 4GB of RAM or more using additional space during sorting now is at least less a deficiency.
Please note that smartphone which has 2 GB of RAM has 2000 more RAM then an ancient computer with 1 MB of RAM. With the current 816GB typical memory size on laptops and 64GB typical memory size on the servers as well as virtual memory implemented in all major OSes, the old emphasis on algorithms that does not require additional memory should probably be reconsidered.
That means that algorithms that require log_{2}N or even N of additional space are now more or less acceptable. Please note that sorting of arrays up to 1TB is now possible to be performed completely in RAM.
This of course such a development was impossible to predict in early 70th when Knuth vol 3 of TAOCP was written (it was published in 1973). Robert Floyd lectures notes on sorting, on which Kruth third volume was partially based were written even earlier.
Speedup that can be achieved by using of a small amount of additional memory is considerable and it is stupid to ignore it. Moreover even for classic inplace algorithms you can always use pointers to speed up moving records. for long records this additional space proportional to N actually speed up moved dramatically and just due to this such an implementation will outcompete other algorithms. In other words when sorting records not to use pointers in modern machines in any case when the record of the sorting array is larger then 64 bit is not a good strategy. In real life sorting records usually are size several times bigger then the size of a pointers (4 bytes in 32 bit CPUs, 8 bytes on 64 bit). That means that, essentially, study of sorting algorithms on just integer arrays is a much more realistic abstraction, then it appear from the first site.
In modern computer multilevel memory is used with dast CPUbased case having the size of few megabytes (let's say 46MB for expensive multicore CPUs) . Cacheaware versions of the sort algorithms, in which operations have been specifically tuned to minimize the movement of pages in and out cache, can be dramatically quicker. One example is the tiled merge sort algorithm which stops partitioning sub arrays when subarrays of size S are reached, where S is the number of data items fitting into a single page in memory. Each of these subarrays is sorted with an inplace sorting algorithm, to discourage memory swaps, and normal merge sort is then completed in the standard recursive fashion. This algorithm has demonstrated better performance on modern servers that have CPU with substantial amount of cache. (LaMarca & Ladner 1997)
Modern CPUs designs try to minimize wait states of CPU that are inevitable due to the fact that it is connected to much slower (often 3 or more times) memory using a variety of techniques such as CPU caches, instruction pipelines, instruction prefetch, branch prediction. For example, the number of instruction pipeline (see also Classic RISC pipeline  Wikipedia) flushes (misses) on typical data greatly influence the speed of algorithm execution. Modern CPU typically use branch prediction (for example The Intel Core i7 has two branch target buffers and possibly two or more branch predictors). If branch guessed incorrectly penalty is significant and proportional to the number of stages in the pipeline. So one possible optimization of code strategy for modern CPUs is reordering branches, so that higher probability code was located after the branch instruction. This is a difficult optimization that requires instrumentation of algorithms and its profiling, gathering set of statistics about branching behaviors based on relevant data samples as well as some compiler pragma to implement it. In any case this is important factor for modern CPUs which have 7, 10 and even 20 stages pipelines (like in the Intel Pentium 4) and were cost of a pipeline miss can cost as much as three or fours instructions executed sequentially.
Among nonstable algorithms heapsort and Shellsort are probably the most underappreciated (with mergesort close to them), and quicksort is one of the most overhyped. Please note the quicksort is a fragile algorithm that is not that good in using predictive execution of instructions in pipeline (typical feature of modern CPUs). There are practically valuable sequences ("near sorted" data sets) in which for example shellsort is twice faster then quicksort (see examples below).
It is fragile because the choice of pivot is equal to guessing an important property of the data to be sorted (and if it went wrong the performance can be close to quadratic). There is also some experimental evidence that on very large sets Quicksort runs into "suboptimal partitioning" on a regular basis, so it becomes a feature, not a bug. It does not work well on already sorted or "almost sorted" (with a couple or permutations) data sorted in a reverse order, or worse have "chainsaw like" order. It does not work well on data that contain a lot of identical keys. Those are important cases that are frequent in real world usage of sorting (for example when you need to sort proxy logs by IP). Again I would like to stress that one will be surprised to find what percentage of sorting is performed on "almost" sorted datasets (datasets with less then 10% of permutations although not necessary in correct order, for example ascending when you need descending, or vice versa) is probably ten time higher that on "almost random" datasets.
For those (and not only for those ;) reasons you need to be skeptical about "quicksort lobby" with Robert Sedgewick (at least in the past) as the main cheerleader. Quicksort is a really elegant algorithm invented by Hoare in Moscow in 1961, but in real life other qualities then elegance and speed of random data are more valuable ;).
On important practical case of "semisorted" and "almost reverse sorted" data quicksort is far from being optimal and often demonstrates dismal performance. You need to do some experiments to see how horrible quicksort can be in case of already sorted data (simple variants exhibit quadratic behavior, the fact that is not mentioned in many textbooks on the subject) and how good shellsort is ;).
And on typical corporate data sets including log records heapsort usually beats quicksort because performance of quicksort too much depends of the choice of pivot and series of bad choices of pivot increase time considerably. Each time the pivot element is close to minimum (or maximum) the performance of this stage goes into the drain and on large sets such degenerative cases are not only common, they can happen in series (I suspect that on large data sets quicksort "selfcreated" such cases  in other words Quicksort poisons its data during partitions making bad choices of pivot progressively more probable). Here are results from one contrarian article written by Paul Hsieh in 2004
Data is time in seconds taken to sort 10000 lists of varying size of about 3000 integers each. Download test here 
Please note that total time while important, does not tell you the whole story. Actually it reveals that using Intel compiler Heapsort can beat Quicksort even "on average"  not a small feat. But, of course, you also need also know the standard deviation.
That means that you need to take any predictions about relative efficiency of algorithms with the grain of salt unless they are provided for at least a dozen typical sets of data as described below. Shallow authors usually limit themselves to random sets, which are of little practical importance.
It is clear that you should not use sorting algorithms in worst case O(n^{2}) in real time applications ;). But even is less strict environment many of algorithms are simply not sutable. In order to judge suitability of a sorting algorithms to a particular application the key question is "what do you know about the data?
Other important questions include:
Do you need a stable sort ?
Does the size of RAM allow you to use some "extra" memory(at lease Log_{2}N or you need strictly "inplace" sorting ? (with the current computer memory sizes you usually can afford some additional memory, so "inplace" algorithms no longer have any advantages).
Generally the more we know about the properties of data to be sorted, the faster we can sort them.
As we already mentioned the size of key space is one of the most important dimensions (sort algorithms that use the size of key space can sort any sequence for time O(n log k) ). For example if we are sorting subset of a card deck we can take into account that there are only 52 keys in any input sequence and select an algorithms that uses limited keyspace for dramatic speeding of the sorting. In this case using generic sorting algorithm is just a waist. Similar situation exist if we need to sort people ages. Here clearly the size of space is limited to interval of 1150. Or 1200, if you want to be generous and expect important advancement in gerontology (especially for super rich ;).
Moreover, the relative speed of the algorithms depends on the size of the data set: one algorithm can be faster then the other for sorting less then, say, 64 or 128 items and slower on larger sequences. Simpler algorithms with minimal housekeeping tend to perform better on small sets ,even if the are O(n^{2}) type of algorithms. Especially algorithms that have less number of jump statement in compiled version of code. For example, insertion sort is competitive with more complex algorithms up to N=25 or so.
The more you know about the order of the array that you need to sort then faster you can sort it. If there are chanced that the array is sorted, inversely sorted or "almost sorted" (in many cases this is a typical input) it make sense to use one "intelligence gathering pass" over the array.
Such an "intelligence gathering pass" allow you to select a faster algorithm. this approach can be called "adaptive sorting".
The simplest way to implement such an intelligence pass is to count the number of permutations. This requires exactly N "extra" comparisons to be performs. Which, if the order is close to random, slightly increase running time of the algorithm ( it slightly increases O of the particular algorithms). But if the order of elements belong to some "extreme" cases speed up from this information can be tremendous. Among such cases:
Another important information is the range of keys used for sorting. If the range is small (people age, calendar dates, IP addresses, etc) they you can speed up sorting based on this fact.
Sometimes you can benefit from compressing the key (making it shorter and more suitable for comparison, for example by converting it from string to an integer (this is possible for example for dates and IP addresses).
If resulting sorting order is irrelevant (for example when you compile frequency of visits to a particular web site from Proxy logs), and the keys are long then it is possible to compress keys, using iether zip algorithm or some kind of hash function such as MD5 to speed up comparison.
Is general, like in searching, there is tremendous space for "selfadaptation" of sorting algorithms based on statistics gathered during their runs.
There is not "best sorting algorithm" for all data. Various algorithms have their own strength and weaknesses. For example some "sense" already sorted or "almost sorted" data sequences and perform faster on such sets. In this sense Knuth math analysis is insufficient although "worst time" estimates are useful.
As for input data it is useful to distinguish between the following broad categories that all should be used in testing (random number sorting is a very artificial test and as such the estimate it provides does not have much practical value, unless we know that other cases behave similarly or better):
Completely randomly reshuffled array (this is the only test that naive people use in evaluating sorting algorithms) .
Already sorted array (you need to see how horrible Quicksort is on this case and how good shellsort is ;). This is actually a pretty important case as often sorting is actually resorting of previously sorted data done after minimal modifications of the data set. There are three important case of already sorted array
Array of distinct elements sorted in "right" direction for which no any reordering is required (triangular array).
Already sorted array consisting of small number of identical elements (stairs). The worst case is rectangular array in when single element is present (all values are identical).
Already sorted in reverse order array (many algorithms, such as insertion sort work slow on such an array)
Array that consisted of merged already sorted arrays (Chainsaw array). Arrays can be sorted
in right direction
in opposite direction of have arrays
both sorted in right and opposite direction (one case is "symmetrical chainsaw").
Array consisting of small number of identical elements (sometimes called or "few unique" case). If number of distinct elements is large this is the case similar to chainsaw but without advantage of preordering. So it can be generated by "inflicting" certain number of permutations on chainsaw array. Worst case is when there is just two values of elements in the array (binary array). Quicksort is horrible on such data. Many other algorithms work slow on such an array.
Already sorted in right direction array with N permutations (with N from 0.1 to 10% of the size). Insertion sort does well on such arrays. Shellsort also is quick. Quick sort do not adapt well to nearly sorted data.
Already sorted array in reverse order array with N permutations
Large data sets with normal distribution of keys.
Pseudorandom data (daily values of S&P500 or other index for a decade or two might be a good test set here; they are available from Yahoo.com )
Behavior on "almost sorted" data and worst case behavior are a very important characteristics of sorting algorithms. For example, in sorting n objects, merge sort has an average and worstcase performance of O(n log n). If the input is already sorted, its complexity falls to O(n). Specifically, n1 comparisons and zero moves are performed, which is the same as for simply running through the input, checking if it is presorted. In Perl 5.8, merge sort is its default sorting algorithm (it was quicksort in previous versions of Perl). Python uses timsort, a hybrid of merge sort and insertion sort, which will also become the standard sort algorithm for Java SE 7.
Calculation of the number of comparisons and number of data moves can be done in any language. C and other compiled languages provide an opportunity to see the effect of computer instruction set and CPU speed on the sorting performance. Usually the test program is written as a subroutine that is called, say, 1000 times. Then data entry time (running just data coping or data generating part the same number of times without any sorting) is subtracted from the first.
Such a method can provide more or less accurate estimate of actual algorithms run time on a particular data set and particular CPU architecture. Modern CPUs that have a lot of general purpose registers tend to perform better on sorting: sorting algorithms tend to belong to the class of algorithms with tight inner loop and speed of this inner loop has disproportionate effect on the total run time. If most scalar variables used in this inner look can be kept in registers times improves considerably.
Artificial computers like Knuth MIXX can be used too. In this case the time is calculated based on the time table of performing of each instruction (instruction cost metric).
While choosing the language is somewhat a religious issue, there are good and bad language for sorting algorithms implementations. See Language Design and Programming Quotes for enlightened discussion of this very touchy subject ;)
BTW you can use Perl or other interpreted scripting language in a similar way as the assembler of artificial computer like MIX. I actually prefer Perl as a tool of exploring sorting as this is an interpreted language (you do not need to compile anything) with a very good debugger and powerful control structures. And availability of powerful control structures is one thing that matter in implementation of sorting algorithms. Life is more complex then proponents of structured programming are were trying us to convince.
I would like to stress it again that that a lot of examples in the books are implemented with errors. That's especially true for Java books and Java demo implementations. Please use Knuth's book for reference.

Switchboard  
Latest  
Past week  
Past month 
Nov 07, 2017  www.amazon.com
sorted
andlist.sort
is Timsort, an adaptive algorithm that switches from insertion sort to merge sort strategies, depending on how ordered the data is. This is efficient because realworld data tends to have runs of sorted items. There is a Wikipedia article about it.Timsort was first deployed in CPython, in 2002. Since 2009, Timsort is also used to sort arrays in both standard Java and Android, a fact that became widely known when Oracle used some of the code related to Timsort as evidence of Google infringement of Sun's intellectual property. See Oracle v. Google  Day 14 Filings .
Timsort was invented by Tim Peters, a Python core developer so prolific that he is believed to be an AI, the Timbot. You can read about that conspiracy theory in Python Humor . Tim also wrote The Zen of Python:
import this
.
Oct 28, 2017  durangobill.com
//****************************************************************************
//
// Sort Algorithms
// by
// Bill Butler
//
// This program can execute various sort algorithms to test how fast they run.
//
// Sorting algorithms include:
// Bubble sort
// Insertion sort
// Medianofthree quicksort
// Multiple link list sort
// Shell sort
//
// For each of the above, the user can generate up to 10 million random
// integers to sort. (Uses a pseudo random number generator so that the list
// to sort can be exactly regenerated.)
// The program also times how long each sort takes.
//
Oct 28, 2017  epaperpress.com
26 pages PDF. Source code in C and Visual Basic c are linked in the original paper
This is a collection of algorithms for sorting and searching. Descriptions are brief and intuitive, with just enough theory thrown in to make you nervous. I assume you know a highlevel language, such as C, and that you are familiar with programming concepts including arrays and pointers.
The first section introduces basic data structures and notation. The next section presents several sorting algorithms. This is followed by a section on dictionaries, structures that allow efficient insert, search, and delete operations. The last section describes algorithms that sort data and implement dictionaries for very large files. Source code for each algorithm, in ANSI C, is included.
Most algorithms have also been coded in Visual Basic. If you are programming in Visual Basic, I recommend you read Visual Basic Collections and Hash Tables, for an explanation of hashing and node representation.
If you are interested in translating this document to another language, please send me email. Special thanks go to Pavel Dubner, whose numerous suggestions were much appreciated. The following files may be downloaded:
source code (C) (24k)
source code (Visual Basic) (27k)
Permission to reproduce portions of this document is given provided the web site listed below is referenced, and no additional restrictions apply. Source code, when part of a software project, may be used freely without reference to the author.
Thomas Niemann
Portland, Oregon epaperpress.
Contents
Contents .......................................................................................................................................... 2
Preface ............................................................................................................................................ 3
Introduction ...................................................................................................................................... 4
Arrays........................................................................................................................................... 4
Linked Lists .................................................................................................................................. 5
Timing Estimates.......................................................................................................................... 5
Summary...................................................................................................................................... 6
Sorting ............................................................................................................................................. 7
Insertion Sort................................................................................................................................ 7
Shell Sort...................................................................................................................................... 8
Quicksort ...................................................................................................................................... 9
Comparison................................................................................................................................ 11
External Sorting.......................................................................................................................... 11
Dictionaries .................................................................................................................................... 14
Hash Tables ............................................................................................................................... 14
Binary Search Trees .................................................................................................................. 18
RedBlack Trees ........................................................................................................................ 20
Skip Lists.................................................................................................................................... 23
Comparison................................................................................................................................ 24
Bibliography................................................................................................................................... 26
Posted by timothy
from the rightunderourverynoses dept.theodp writes In addition to The Ghost of Steve Jobs, The Codecracker, a remix of 'The Nutcracker' performed by Silicon Valley's allgirl Castilleja School during Computer Science Education Week earlier this month featured a Bubble Sort Dance. Bubble Sort dancing, it turns out, is more popular than one might imagine. Search YouTube, for example, and you'll find students from the University of Rochester to Osmania University dancing to sort algorithms. Are you a fan of Hungarian folkdancing? Well there's a very professionallydone Bubble Sort Dance for you! Indeed, wellmeaning CS teachers are pushing kids to Bubble Sort Dance to hits like Beauty and a Beat, Roar, Gentleman, Heartbeat, Under the Sea, as well as other music.
Recently, I have translated a variety of sorting routines into Visual Basic and compared their performance... I hope you will find the code for these sorts useful and interesting.
What makes a good sorting algorithm? Speed is probably the top consideration, but other factors of interest include versatility in handling various data types, consistency of performance, memory requirements, length and complexity of code, and the property of stability (preserving the original order of records that have equal keys). As you may guess, no single sort is the winner in all categories simultaneously (Table 2).
Let's start with speed, which breaks down into "order" and "overhead". When we talk about the order of a sort, we mean the relationship between the number of keys to be sorted and the time required. The best case is O(N); time is linearly proportional to the number of items. We can't do this with any sort that works by comparing keys; the best such sorts can do is O(N log N), but we can do it with a RadixSort, which doesn't use comparisons. Many simple sorts (Bubble, Insertion, Selection) have O(N^2) behavior, and should never be used for sorting long lists. But what about short lists? The other part of the speed equation is overhead resulting from complex code, and the sorts that are good for long lists tend to have more of it. For short lists of 5 to 50 keys or for long lists that are almost sorted, InsertionSort is extremely efficient and can be faster than finishing the same job with QuickSort or a RadixSort. Many of the routines in my collection are "hybrids", with a version of InsertionSort finishing up after a fast algorithm has done most of the job.The third aspect of speed is consistency. Some sorts always take the same amount of time , but many have "best case" and "worst case" performance for particular input orders of keys. A famous example is QuickSort, generally the fastest of the O(N log N) sorts, but it always has an O(N^2) worst case. It can be tweaked to make this worst case very unlikely to occur, but other O(N log N) sorts like HeapSort and MergeSort remain O(N log N) in their worst cases. QuickSort will almost always beat them, but occasionally they will leave it in the dust.
Notation:
 O(x) = Worst Case Running Time
 W(x) = Best Case Running Time
 Q(x) = Best and Worst case are the same.
Page numbers refer to the Preiss text book Data Structures and Algorithms with ObjectOrientated Design Patterns in Java.
This page was created with some references to Paul's spiffy sorting algorithms page which can be found here. Most of the images scans of the text book (accept the code samples) were gratefully taken from that site.
Sorting Algorithm Page Implementation Summary Comments Type Stable? Asymptotic Complexities Straight Insertion 495 On each pass the current item is inserted into the sorted section of the list. It starts with the last position of the sorted list, and moves backwards until it finds the proper place of the current item. That item is then inserted into that place, and all items after that are shuffled to the left to accommodate it. It is for this reason, that if the list is already sorted, then the sorting would be O(n) because every element is already in its sorted position. If however the list is sorted in reverse, it would take O(n^{2}) time as it would be searching through the entire sorted section of the list each time it does an insertion, and shuffling all other elements down the list.. Good for nearly sorted lists, very bad for out of order lists, due to the shuffling. Insertion Yes Best Case: O(n). Worst Case: O(n^{2})
Binary Insertion Sort 497 This is an extension of the Straight Insertion as above, however instead of doing a linear search each time for the correct position, it does a binary search, which is O(log n) instead of O(n). The only problem is that it always has to do a binary search even if the item is in its current position. This brings the cost of the best cast up to O(n log n). Due to the possibility of having to shuffle all other elements down the list on each pass, the worst case running time remains at O(n^{2}). This is better than the Strait Insertion if the comparisons are costly. This is because even though, it always has to do log n comparisons, it would generally work out to be less than a linear search. Insertion Yes Best Case: O(n log n). Worst Case: O(n^{2})
Bubble Sort 499 On each pass of the data, adjacent elements are compared, and switched if they are out of order. eg. e_{1} with e_{2}, then e_{2} with e_{3} and so on. This means that on each pass, the largest element that is left unsorted, has been "bubbled" to its rightful place at the end of the array. However, due to the fact that all adjacent out of order pairs are swapped, the algorithm could be finished sooner. Preiss claims that it will always take O(n^{2}) time because it keeps sorting even if it is in order, as we can see, the algorithm doesn't recognise that. Now someone with a bit more knowledge than Preiss will obviously see, that you can end the algorithm in the case when no swaps were made, thereby making the best case O(n) (when it is already sorted) and worst case still at O(n^{2}). In general this is better than Insertion Sort I believe, because it has a good change of being sorted in much less than O(n^{2}) time, unless you are a blind Preiss follower. Exchange Yes. NOTE: Preiss uses a bad algorithm, and claims that best and worst case is O(n^{2}). We however using a little bit of insight, can see that the following is correct of a better bubble sort Algorithm (which does Peake agree with?)
Best Case: O(n).
Worst Case: O(n^{2})
Quicksort 501 I strongly recommend looking at the diagram for this one. The code is also useful and provided below (included is the selectPivot method even though that probably won't help you understanding anyway).
The quick sort operates along these lines: Firstly a pivot is selected, and removed from the list (hidden at the end). Then the elements are partitioned into 2 sections. One which is less than the pivot, and one that is greater. This partitioning is achieved by exchanging values. Then the pivot is restored in the middle, and those 2 sections are recursively quick sorted.A complicated but effective sorting algorithm. Exchange No Best Case: O(n log n). Worst Case: O(n^{2})
Refer to page 506 for more information about these values. Note: Preiss on page 524 says that the worst case is O(n log n) contradicting page 506, but I believe that it is O(n^{2}), as per page 506.
Straight Selection Sorting. 511 This one, although not very efficient is very simply. Basically, it does n^{2} linear passes on the list, and on each pass, it selects the largest value, and swaps it with the last unsorted element.
This means that it isn't stable, because for example a 3 could be swapped with a 5 that is to the left of a different 3.A very simple algorithm, to code, and a very simple one to explain, but a little slow. Note that you can do this using the smallest value, and swapping it with the first unsorted element.
Selection No Unlike the Bubble sort this one is truly Q(n^{2}), where best case and worst case are the same, because even if the list is sorted, the same number of selections must still be performed. Heap Sort 513 This uses a similar idea to the Straight Selection Sorting, except, instead of using a linear search for the maximum, a heap is constructed, and the maximum can easily be removed (and the heap reformed) in log n time. This means that you will do n passes, each time doing a log n remove maximum, meaning that the algorithm will always run in Q(n log n) time, as it makes no difference the original order of the list. This utilises, just about the only good use of heaps, that is finding the maximum element, in a max heap (or the minimum of a min heap). Is in every way as good as the straight selection sort, but faster. Selection No Best Case: O(n log n). Worst Case: O(n log n).
Ok, now I know that looks tempting, but for a much more programmer friendly solution, look at Merge sort instead, for a better O(n log n) sort .2 Way Merge Sort 519 It is fairly simple to take 2 sorted lists, and combine the into another sorted list, simply by going through, comparing the heads of each list, removing the smallest to join the new sorted list. As you may guess, this is an O(n) operation. With 2 way sorting, we apply this method to an single unsorted list. In brief, the algorithm recursively splits up the array until it is fragmented into pairs of two single element arrays. Each of those single elements is then merged with its pairs, and then those pairs are merged with their pairs and so on, until the entire list is united in sorted order. Noting that if there is every an odd number, an extra operation is added, where it is added to one of the pairs, so that that particular pair will have 1 more element than most of the others, and won't have any effect on the actual sorting. Now isn't this much easier to understand that Heap sort, its really quite intuitive. This one is best explain with the aid of the diagram, and if you haven't already, you should look at it. Merge Yes Best and Worst Case: Q(n log n) Bucket Sort 526 Bucket sort initially creates a "counts" array whose size is the size of the range of all possible values for the data we are sorting, eg. all of the values could be between 1 and 100, therefore the array would have 100 elements. 2 passes are then done on the list. The first tallies up the occurrences of each of number into the "counts" array. That is for each index of the array, the data that it contains signifies the number of times that number occurred in list. The second and final pass goes though the counts array, regenerating the list in sorted form. So if there were 3 instance of 1, 0 of 2, and 1 of 3, the sorted list would be recreated to 1,1,1,3. This diagram will most likely remove all shadows of doubt in your minds. This sufferers a limitation that Radix doesn't, in that if the possible range of your numbers is very high, you would need too many "buckets" and it would be impractical. The other limitation that Radix doesn't have, that this one does is that stability is not maintained. It does however outperform radix sort if the possible range is very small. Distribution No Best and Worst case:Q(m + n) where m is the number of possible values. Obviously this is O(n) for most values of m, so long as m isn't too large. The reason that these distribution sorts break the O(n log n) barrier is because no comparisons are performed!
Radix Sort 528 This is an extremely spiffy implementation of the bucket sort algorithm. This time, several bucket like sorts are performed (one for each digit), but instead of having a counts array representing the range of all possible values for the data, it represents all of the possible values for each individual digit, which in decimal numbering is only 10. Firstly a bucked sort is performed, using only the least significant digit to sort it by, then another is done using the next least significant digit, until the end, when you have done the number of bucket sorts equal to the maximum number of digits of your biggest number. Because with the bucket sort, there are only 10 buckets (the counts array is of size 10), this will always be an O(n) sorting algorithm! See below for a Radix Example. On each of the adapted bucket sorts it does, the count array stores the numbers of each digit. Then the offsets are created using the counts, and then the sorted array regenerated using the offsets and the original data.
This is the god of sorting algorithms. It will search the largest list, with the biggest numbers, and has a is guaranteed O(n) time complexity. And it ain't very complex to understand or implement.
My recommendations are to use this one wherever possible.Distribution Yes Best and Worst Case: Q(n)
Bloody awesome!
1. About the code
2. The Algorithms2.1. 5.2 Internal Sorting
2.2. 5.2.1 Sorting by Insertion
2.3. 5.2.2 Sorting by Exchanging
2.4. 5.2.3 Sorting by selection
2.5. 5.2.4 Sorting by Merging
2.6. 5.2.5 Sorting by Distribution3. Epilog
by Marc Tardif
last updated 2000/01/31 (version 1.1)
also available as XMLThis article should be considered an independent reimplementation of all of Knuth's sorting algorithms from The Art of Programming  Vol. 3, Sorting and Searching. It provides the C code to every algorithm discussed at length in section 5.2, Internal Sorting. No explanations are provided here, the book should provide all the necessary comments. The following link is a sample implementation to confirm that everything is in working order: sknuth.c.
This article describes a program that sorts an arbitrarily large number of records in less time than any algorithm based on comparison sorting can. For many commonly encountered files, time will be strictly proportional to the number of records. It is not a toy program. It can sort on an arbitrary group of fields with arbitrary collating sequence on each field faster than any other program available.
Benchmark results  all times in seconds
10,000 records, 10character alpha key 100,000 records, 10character alpha key 1 million unique 180byte records, 10character alpha key 1 million unique 180byte records, 7character integer key 1 million unique 180byte records, full 180byte alphanumeric key Windows NT sort command 2.73 54.66 NA NA NA Cosort .31 7.89 300.66 297.33 201.34 NitroSort .28 6.94 296.1 294.71 270.67 OptTech .54 9.27 313.33 295.31 291.52 Postman's Sort
An alternative taxonomy (to that of Knuth and others) of sorting algorithms is proposed. It emerges naturally out of a topdown approach to the derivation of sorting algorithms. Work done in automatic program synthesis has produced interesting results about sorting algorithms that suggest this approach. In particular, all sorts are divided into two categories: hardsplit/easyjoin and easysplit/hardjoin.
Quicksort and merge sort, respectively, are the canonical examples in these categories.
Insertion sort and selection sort are seen to be instances of merge sort and quicksort, respectively, and sinking sort and bubble sort are inplace versions of insertion sort and selection sort. Such an organization introduces new insights into the connections and symmetries among sorting algorithms, and is based on a higher level, more abstract, and conceptually simple basis. It is proposed as an alternative way of understanding, describing, and teaching sorting algorithms.
sortchk is a simple test suite I wrote in order to measure the costs (in terms of needed comparisons and data moves, not in terms of time consumed by the algorithm, as this is too dependend on things like type of computer, programming language or operating system) of different sorting algorithms. The software is meant to be easy extensible and easy to use.It was developed on NetBSD, but it will also compile and run well on other systems, such as FreeBSD, OpenBSD, Darwin, AIX and Linux. With little work, it should also be able to run on foreign platforms such as Microsoft Windows or MacOS 9.
 Techniques for sorting arrays
 Bubble sort
 Linear insertion sort
 Quicksort
 Shellsort
 Heapsort
 Interpolation sort
 Linear probing sort
 Sorting other data structures
 Merge sort
 Quicksort for lists
 Bucket sort
 Radix sort
 Hybrid methods of sorting
 Recursion termination
 Distributive partitioning
 Nonrecursive bucket sort
 Treesort
 Merging
 External sorting
 Selection phase techniques
 Replacement selection
 Natural selection
 Alternating selection
 Merging phase
 Balanced merge sort
 Cascade merge sort
 Polyphase merge sort
 Oscillating merge sort
 External Quicksort
Softpanorama hot topic of the month 
This is a collection of algorithms for sorting and searching. Descriptions are brief and intuitive, with just enough theory thrown in to make you nervous. I assume you know a highlevel language, such as C, and that you are familiar with programming concepts including arrays and pointers.
The first section introduces basic data structures and notation. The next section presents several sorting algorithms. This is followed by a section on dictionaries, structures that allow efficient insert, search, and delete operations. The last section describes algorithms that sort data and implement dictionaries for very large files. Source code for each algorithm, in ANSI C, is included.
Most algorithms have also been coded in Visual Basic. If you are programming in Visual Basic, I recommend you read Visual Basic Collections and Hash Tables, for an explanation of hashing and node representation.
If you are interested in translating this document to another language, please send me email. Special thanks go to Pavel Dubner, whose numerous suggestions were much appreciated. The following files may be downloaded:
 PDF format (200k)
 source code (C) (24k)
 source code (Visual Basic) (27k)
Animation of Sorting Algorithms
Sorting Demo is a powerful tool for demonstrating how sorting algorithms work. It was designed to alleviate some of the difficulty instructors often have in conveying these concepts to students due to lack of blackboard space and having to constantly erase. This program started out as a quicksort demonstration applet, and after proposing the idea to Seton Hall's math and computer science department, I was given permission to expand the idea to encompass many of the sorts commonly taught in a data structures/algorithms class. There are currently 9 algorithms featured, all of which allow you to either type in your own array or make the computer generate a random array of a milestone size. Although graphics limit the input array to a length of 25 elements, there is the option to run the algorithm without graphics in order to get an understanding of its running time in comparison with the other sorts.
We all know that Quicksort is one of the fastest algorithms for sorting. It's not often, however, that we get a chance to see exactly how fast Quicksort really is. The following applets chart the progress of several common sorting algorthms while sorting an array of data using constant space algorithms. (This is inspired by the algorithm animation work at Brown University and the video Sorting out Sorting from the University of Toronto (circa 1970!).)
This applet lets you observe the dynamic operation of several basic sort algorithms. The implementations, explanations
and display technique are all taken from Algorithms in C++, third Edition, Sedgewick, 1998.
 Generate a data set by clicking one of the data set buttons.
 This generates a data set with the appropriate characteristics. Each data set is an array of 512 values in the range 0..511. Data sets have no duplicate entries except the Gaussian distribution.
 Run one or more sort algorithms on the data set to see how the algorithm works.
 Each execution of a sort runs on the same data set until you generate a new one.
Animator for selection sort Provided by  Peter Brummund through the Hope College Summer Research Program. Algorithms covered:
P. M. McIlroy, K. Bostic and M. D. McIlroy, Engineering radix sort, Computing Systems
6 (1993) 527 gzipped
PostScript (preprint)
M. D. McIlroy, A killer adversary for quicksort, SoftwarePractice and Experience
29 (1999) 341344, gzipped
PostScript or pdf
FAIR USE NOTICE This site contains copyrighted material the use of which has not always been specifically authorized by the copyright owner. We are making such material available in our efforts to advance understanding of environmental, political, human rights, economic, democracy, scientific, and social justice issues, etc. We believe this constitutes a 'fair use' of any such copyrighted material as provided for in section 107 of the US Copyright Law. In accordance with Title 17 U.S.C. Section 107, the material on this site is distributed without profit exclusivly for research and educational purposes. If you wish to use copyrighted material from this site for purposes of your own that go beyond 'fair use', you must obtain permission from the copyright owner.
ABUSE: IPs or network segments from which we detect a stream of probes might be blocked for no less then 90 days. Multiple types of probes increase this period.
Society
Groupthink : Two Party System as Polyarchy : Corruption of Regulators : Bureaucracies : Understanding Micromanagers and Control Freaks : Toxic Managers : Harvard Mafia : Diplomatic Communication : Surviving a Bad Performance Review : Insufficient Retirement Funds as Immanent Problem of Neoliberal Regime : PseudoScience : Who Rules America : Neoliberalism : The Iron Law of Oligarchy : Libertarian Philosophy
Quotes
War and Peace : Skeptical Finance : John Kenneth Galbraith :Talleyrand : Oscar Wilde : Otto Von Bismarck : Keynes : George Carlin : Skeptics : Propaganda : SE quotes : Language Design and Programming Quotes : Random ITrelated quotes : Somerset Maugham : Marcus Aurelius : Kurt Vonnegut : Eric Hoffer : Winston Churchill : Napoleon Bonaparte : Ambrose Bierce : Bernard Shaw : Mark Twain Quotes
Bulletin:
Vol 25, No.12 (December, 2013) Rational Fools vs. Efficient Crooks The efficient markets hypothesis : Political Skeptic Bulletin, 2013 : Unemployment Bulletin, 2010 : Vol 23, No.10 (October, 2011) An observation about corporate security departments : Slightly Skeptical Euromaydan Chronicles, June 2014 : Greenspan legacy bulletin, 2008 : Vol 25, No.10 (October, 2013) Cryptolocker Trojan (Win32/Crilock.A) : Vol 25, No.08 (August, 2013) Cloud providers as intelligence collection hubs : Financial Humor Bulletin, 2010 : Inequality Bulletin, 2009 : Financial Humor Bulletin, 2008 : Copyleft Problems Bulletin, 2004 : Financial Humor Bulletin, 2011 : Energy Bulletin, 2010 : Malware Protection Bulletin, 2010 : Vol 26, No.1 (January, 2013) ObjectOriented Cult : Political Skeptic Bulletin, 2011 : Vol 23, No.11 (November, 2011) Softpanorama classification of sysadmin horror stories : Vol 25, No.05 (May, 2013) Corporate bullshit as a communication method : Vol 25, No.06 (June, 2013) A Note on the Relationship of Brooks Law and Conway Law
History:
Fifty glorious years (19502000): the triumph of the US computer engineering : Donald Knuth : TAoCP and its Influence of Computer Science : Richard Stallman : Linus Torvalds : Larry Wall : John K. Ousterhout : CTSS : Multix OS Unix History : Unix shell history : VI editor : History of pipes concept : Solaris : MS DOS : Programming Languages History : PL/1 : Simula 67 : C : History of GCC development : Scripting Languages : Perl history : OS History : Mail : DNS : SSH : CPU Instruction Sets : SPARC systems 19872006 : Norton Commander : Norton Utilities : Norton Ghost : Frontpage history : Malware Defense History : GNU Screen : OSS early history
Classic books:
The Peter Principle : Parkinson Law : 1984 : The Mythical ManMonth : How to Solve It by George Polya : The Art of Computer Programming : The Elements of Programming Style : The Unix Hater’s Handbook : The Jargon file : The True Believer : Programming Pearls : The Good Soldier Svejk : The Power Elite
Most popular humor pages:
Manifest of the Softpanorama IT Slacker Society : Ten Commandments of the IT Slackers Society : Computer Humor Collection : BSD Logo Story : The Cuckoo's Egg : IT Slang : C++ Humor : ARE YOU A BBS ADDICT? : The Perl Purity Test : Object oriented programmers of all nations : Financial Humor : Financial Humor Bulletin, 2008 : Financial Humor Bulletin, 2010 : The Most Comprehensive Collection of Editorrelated Humor : Programming Language Humor : Goldman Sachs related humor : Greenspan humor : C Humor : Scripting Humor : Real Programmers Humor : Web Humor : GPLrelated Humor : OFM Humor : Politically Incorrect Humor : IDS Humor : "Linux Sucks" Humor : Russian Musical Humor : Best Russian Programmer Humor : Microsoft plans to buy Catholic Church : Richard Stallman Related Humor : Admin Humor : Perlrelated Humor : Linus Torvalds Related humor : PseudoScience Related Humor : Networking Humor : Shell Humor : Financial Humor Bulletin, 2011 : Financial Humor Bulletin, 2012 : Financial Humor Bulletin, 2013 : Java Humor : Software Engineering Humor : Sun Solaris Related Humor : Education Humor : IBM Humor : Assemblerrelated Humor : VIM Humor : Computer Viruses Humor : Bright tomorrow is rescheduled to a day after tomorrow : Classic Computer Humor
Copyright © 19962016 by Dr. Nikolai Bezroukov. www.softpanorama.org was created as a service to the UN Sustainable Development Networking Programme (SDNP) in the author free time. This document is an industrial compilation designed and created exclusively for educational use and is distributed under the Softpanorama Content License.
The site uses AdSense so you need to be aware of Google privacy policy. You you do not want to be tracked by Google please disable Javascript for this site. This site is perfectly usable without Javascript.
Original materials copyright belong to respective owners. Quotes are made for educational purposes only in compliance with the fair use doctrine.
FAIR USE NOTICE This site contains copyrighted material the use of which has not always been specifically authorized by the copyright owner. We are making such material available to advance understanding of computer science, IT technology, economic, scientific, and social issues. We believe this constitutes a 'fair use' of any such copyrighted material as provided by section 107 of the US Copyright Law according to which such material can be distributed without profit exclusively for research and educational purposes.
This is a Spartan WHYFF (We Help You For Free) site written by people for whom English is not a native language. Grammar and spelling errors should be expected. The site contain some broken links as it develops like a living tree...
You can use PayPal to make a contribution, supporting development of this site and speed up access. In case softpanorama.org is down you can use the at softpanorama.info 
Disclaimer:
The statements, views and opinions presented on this web page are those of the author (or referenced source) and are not endorsed by, nor do they necessarily reflect, the opinions of the author present and former employers, SDNP or any other organization the author may be associated with. We do not warrant the correctness of the information provided or its fitness for any purpose.
Last modified: December, 26, 2017